/*
** Copyright (C) 2011 Viens Yann
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef AGAME_HPP_
# define AGAME_HPP_

# include <opencv/cv.h>
# include "LevelError.hpp"

class		AGame
{
public:
  AGame();
  virtual ~AGame();
  bool			isLaunched() const;
  int			getScore() const;
  int			getLife() const;
  virtual void		start();
  virtual void		stop();

  virtual IplImage*	gameAction(IplImage* input) throw (LevelError) = 0;
  virtual void		event(IplImage* input) = 0;
  virtual void		move() = 0;
  virtual void		draw(IplImage* screen) = 0;
protected:
  bool			_launched;
  time_t		_startDate;
  int			_score;
  int			_life;
};

#endif // !AGAME_HPP_
